![]() ![]() Reduced delay using aim down sights on the shotgun and its made to look smooth. Instances when dying imp, arachnotron and zombies should give a cruelty bonus but didn't is fixed (plasma and flames).ĭoom marine sometimes curbstomps a zombie after his guts are pulled out when fatalized, upon being punched or kicked again. Zombieman now crawls around sometimes like the shotgunguy. ![]() Revenant now is much more vulnerable to headshots.īDJ Classic Experience now has updated ammo pickup amounts.Īesthetic changes like knocking back imps and zombies with melee, revenant headshot with plasma turns charred and other changes. The lightmachine gun (LMG) addon randomly replaces the minigun spawn.īDJ Classic Experience fixed bugs with shotgun iron sights randomly lowering and the player being hurt by blood effects, trample damage is now at normal.Ĭhaingunguy has a slow start up before firing his chaingun. Grenade box now has a sound effect and isn't as large as used to be. Some dying imp and dying zombie fatalities have been dropped since they where legless or armless (didn't make sense). Increased speed of firing while aiming down sights with the combat shotgun.ĭoublebarrel shotgun (SSG) can now be reloaded after a single barrel shot.įixed some bugs made it so that dying imps no longer provide grenades on fatality as they don't carry them. The LMG addon will now correctly work with BDv21. Some people really enjoy it so might as well include it.įixed a bug causing kicks to skip fatalities on pain elementals and arachnotrons.įixed bug that was causing marines to be hurt when slashing them with your combat knife. Rifle magazine pickup with voxels disabled now look like their bd21 counterparts.Īdded BDv16 Zombie sounds as a optional addon. Slowed down the shotgun zombie and chaingun zombie. Rocket launcher is more powerful and pistol is more accurate. Rebalanced damage of weaponry such as shotgun, super shotgun, rifle, minigun and rocket launcher to remove the RNG. These enemies are special type since they do not infight.ĮvilMarines are loaded in the pk3 but have no spawn point as of yet. Pinky's and Spectre's should now die with a single shotgun blast.Īdded WolfesteinSS from Brutal Doom with their new sounds. Pinky's and Spectre's die with two shotgun blasts. Made kicks and berserker attacks causes hell knight and baron to enter the pain state.Īdded working versions of Doxs Revolver and Doxs Deagle. Made grenades spawn more often and sometimes a box of grenades will spawn instead of rocket box. Made supershotgun sometimes spawn instead of the shotgun. Made low tier enemies drop random doom alpha bonus items (they add Jpoints).Īdded some randomization to the clip based ammo drops. If you load DoxsRevolver, BrutalDeagle or LMG addons they will sometimes spawn in a crate.Īdded "grenade box" and "grenade box and landmines" sprites from BD:BE also.įixed potential errors when saving in Slade in its new version. Thanks to Brutal Doom: Black Edition by Blackmore1014 for this. Made both types of rifle clips give 30 rounds.įixed bugs associated with the player sprites being both missing and not playing correctly.Īdded advanced move roll left and roll right.Īdded a crate that opens up and gives an assortment of ammunition, health, armor or weapon combinations. Just use the addon ExtraWeaponsAndSkulltagWeapons.pk3 to get it working.Īdded missing tokens to prevent some errors from popping up.įixed issues with shotgun zombie dropping a shotgun twice and not dropping one on various deaths.įixed issue with wrong single rockets spawning. They sometimes spawn in place of the regular weapons. Added BDv21 assaultshotgun, railgun, grenadelauncher and BFG10K. ![]()
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